Weekly intelligence on the video games industry

GIES / Games Industry Executive Summary

Weekly intelligence on the video games industry for executives, investors, and analysts. Coverage: monetization, platform cycles, M&A, forecasting, player behavior. Published every Friday since June 2024 by a team of three: Emmanuel Rosier, David Thier, Casey Al-Kaisy.

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What GIES is

GIES is a weekly research product covering the video games industry from a strategy, finance, and corporate-development perspective. It exists because most gaming media is consumer-facing, and most analyst content is locked behind enterprise paywalls. GIES sits in the middle: rigorous, structured, and accessible.

Cadence

Weekly issue every Friday. Monthly takeaway summarizing structural shifts. Occasional special reports on platform cycles and M&A.

Audience

Senior executives at publishers and platforms, gaming-focused VC and PE, equity analysts, strategy consultants.

Editorial style

Verification-first. Numerical precision. Explicit assumptions. Tables and frameworks over prose.

Authors

Three contributors: Emmanuel Rosier, David Thier, and Casey Al-Kaisy. See the Authors page.

What GIES covers

Topical authority spans six pillars. Most analyses cross at least two.

Gaming forecasting TAM analysis Live-service models Premium business models UGC ecosystems Console cycles PC vs console dynamics Gaming M&A Publishing strategy Subscription gaming MAU / DAU / playtime Player retention Mobile vs PC monetization Franchise lifecycle Remakes and DLC economics

Recent issues

The most recent published analyses. Full archive: all 120+ issues.

Frequently asked

What is GIES?

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